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This is a basic tutorial describing how to create a simple stone-block tower using the Masonry add-on for Blender.
It only takes a few minutes to do this, really, so don't expect much.
However, once you are comfortable with the operation you can create some very nice results.
It is assumed you know general Blender UI functions and have enabled the add-on. Blender Version: ** BETA ** 2.55.0 r32758 [Graphicall build]
Script Version: v0.5 Notes: This script uses "rand(+-)" functions to affect the sizes of blocks (if you use variance properties) = "Your results will vary." You may need to "try again" to get your desired results (use any property to rebuild). You have to do all the wall edits before modifying with Blender; you can't get back to the properties if you change mode (i.e. edit) or add another object. There is only one wall object per "Add". Every time you change a property it replaces the current wall object; no undo. No "Save/Load" properties (yet); all settings must be entered/modified manually. |
posssible results...
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| Disclaimer: No Guarantees that Blender, UI, features, or screenshots are the same as this tutorial since they are still in development as of this writing. |
| UI | Description | UI | Notes | graphic | text |
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Making the block sizes smaller will "smooth" the face of the tower and make the cylinder more realistic.
*when setting variance to 0.00 the "Min" is ignored (fixed sizing). |
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The default opening is an "arched window"; for a tower you want a door.
At minimum you want to set the bottom to 0.00 :)
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Explain the Crenel settings... |
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Select Slots and Vertical, the rest are defaults... | ![]() |
Explain the Grout settings... |